While multiplayer mode presents a challenge to traditional financial and capital allocation systems, and increases access to goods, how does it realize true value in both a traditional and new sense? Is traditional value creation over, and what replaces it? There is the notion that capital allocated to ideas and their progenitors, but this likely can't happen with some norms and rulemaking.
Thanks David. The monetization challenges and solutions are definitely interesting. I'm also curious about second order value creation and how such endeavours come to have macroeconomic effects based on output. If the changes are going to be on the scale thay many have been writing about then worth considering.
While multiplayer mode presents a challenge to traditional financial and capital allocation systems, and increases access to goods, how does it realize true value in both a traditional and new sense? Is traditional value creation over, and what replaces it? There is the notion that capital allocated to ideas and their progenitors, but this likely can't happen with some norms and rulemaking.
This is *such* a good question. We definitely need new ways of tracking contributions—Mirror's splits seems like a step towards that. See Packy McCormick's experiment here: https://www.notboring.co/p/unwitting-collaboration-and-web3
Zoe Scaman's presentation on fan collectives monetizing their work also has *a lot* of interesting ideas: https://docs.google.com/presentation/d/1-LWwjgrXn6qs1-uvwdn9NMhhOYNbxMOTyfvNPpjThI0/edit#slide=id.ge23204187e_299_0
Can't recommend highly enough.
Thanks David. The monetization challenges and solutions are definitely interesting. I'm also curious about second order value creation and how such endeavours come to have macroeconomic effects based on output. If the changes are going to be on the scale thay many have been writing about then worth considering.
Stay tuned here :)